|i|nFaMous Crew
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Competitive Sniping Rules

3 posters

Go down

Competitive Sniping Rules Empty Competitive Sniping Rules

Post by |i|.NikeZ Sun Nov 21, 2010 10:51 pm

Competitive Sniping Rules (EU version):

Call of Duty 7 : Black Ops

Quickscope/hardscope.
In BlackOps there is about a 1seccond sway in the scope so you have 0.5 of a seccond to pull the trigger after the sway that equals up to a total of a 1.5 seccond quickscope, anything over that 1.5s is a harscope thats equal to 1 warning.

Guns and attatchments:
- L96A1 (Only)
- Only Extended mags or variable scope are allowed.
- Any camo’s are allowed but gold, woodland or red are best.

Perks:

Perk 1. Lightweight or Ghost.
Perk 2. Hardened
Perk 3. Ninja or marathon.
-all Pro versions of the above perks are allowed.
(Any perks not listed above = 1 map disqualification for the offending team and 2 disqualifications means the offending team take a 2-0 loss)

Equipment,grenades and sidearms:
It’s called competitive sniping so don’t use any equipment,grenades,sidearms etc. because if you do you will get 1 warning for each time you use an illegal weapon or peice of equipment, 2 warnings = disqualification for that map of the offending team.

CM/SCRIMS:
Scrims do NOT count to your CM reccord or do they make you better than the team you beat because the beaten team could defeat you in a CM straight after.
Also to take another teams place you need to beat them twice in a CM’s (SCRMS don’t count)

Maps not allowed:
Some teams refuse Nuke town.
(All map pack maps are allowed so far)

Gametypes not allowed:
FFA
TDM (Due to camping issues)
Search and Destroy



- For the following rules if there is a * beside a rule then it has been changed from the default settings. If it is not after a rule then there is no change to the default rules -

In-Game Rules (These don't change for any game mode):
- Player Options
Number of Lives: Unlimited
Respawn Delay: 5 Seconds
Max Health: 50%
Health Regeneration: Fast
Killcam: Enabled




- Team Options
Spectating: Team Only
Wave Spawn Delay: None
Force Respawn: Enabled
Radar Always On: No
Friendly Fire: Disabled
In game Recording: Enabled

- Gameplay Options
Headshots Only: Disabled
Perks: Enabled
Killstreak Rewards: Disabled
HardCore Mode: Disabled
3rd Person: Disabled




Gametype Rules:

Sabotage Rules:

- Game Rules
Time Limit: 10 Minutes*
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds*
Defuse Time: 5 Seconds
Shared Bomb Timer: No


Domination:

- Game Rules
Time Limit: 10 Minutes
Score Limit: Unlimited


Headquaters:

- Game Rules
Time Limit: Unlimited*
Score Limit: 250 Points
HQ Lifetime: 45 Seconds*
HQ Activate Delay: 15 Seconds*


CTF:

- Game Rules
Time Limit: Unlimited*
Score Limit: 3 Points*


Demolition:

- Game Rules:
Time Limit: 3 Minutes*
Round Switch: Every Round
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes*




Side Rules:
- No hardscoping (A hardscope is defined as killing someone while holding your breath and/or killing someone while you scope is up for more than 1.5 seconds).
- No Jumpshots (Hardscoping while jumping)
- If a team agrees to a clan match and then leaves in game then it is a win to the team that stays (EQUALS INSTANT 2-0 WIN)
- The first game is hosted by team A then the second by team B, if it goes to a third game then a neutral host must be picked (indiviual who is host can't play)
- If a player commits a kill by any other method rather than a quickscope, it is a warning UNLESS the kill made a MAJOR impact on the gameplay (Then the map will be replayed). The second offense is a automatic forfeit.
- Before any game a lag test must occur (Set up a FFA and let everyone play to determine if the connection is sufficent - if everyone has a 3 bar or higher this is ok)
- In sabotage when the time limit is reached and no winner is found the game is ended and restarted but each team plays on a different side (i.e. play on top team first game, you play on bottom team second game and vice-versa)
- The hosting team picks map and game type first, then it is the oppositions choice, and if it reachs the third game then team A picks map and team B picks game type.
- 2v2's do not count as a clan match, only 3v3's or higher.
- A clan match is counted only if the leaders of both teams are present. If a team has more than one leader, it is still ok as long as at least one is present.
- This is not a rule (it's a guideline) but it should be accepted that clans should offer a re-match to a team if they are asked, allthough this re-match doesn’t have to be played if you choose not to accept.
-DO NOT hate on anybody or any team because you will get a bad rep
(if possible reccord the hate for proof)
|i|.NikeZ
|i|.NikeZ
|i|.Leader

Posts : 61
Join date : 2010-11-08
Age : 29
Location : Calgary, Canada

Back to top Go down

Competitive Sniping Rules Empty Re: Competitive Sniping Rules

Post by |i|.React Tue Dec 14, 2010 5:08 pm

These are some pretty legit rules! Black Ops quick scoping is going to be hard!

|i|.React

Posts : 1
Join date : 2010-11-08

Back to top Go down

Competitive Sniping Rules Empty Re: Competitive Sniping Rules

Post by |i|.Chau Tue Dec 14, 2010 6:34 pm

New patch; easier qs i heard
|i|.Chau
|i|.Chau
|i|.Founder
|i|.Founder

Posts : 32
Join date : 2010-11-07

https://infamous-crew.forumotion.com

Back to top Go down

Competitive Sniping Rules Empty Re: Competitive Sniping Rules

Post by |i|.NikeZ Wed Dec 15, 2010 10:35 pm

|i|.Chau wrote:New patch; easier qs i heard

GUnna check if they're going to change the rules with the new patch so yeh. :p
|i|.NikeZ
|i|.NikeZ
|i|.Leader

Posts : 61
Join date : 2010-11-08
Age : 29
Location : Calgary, Canada

Back to top Go down

Competitive Sniping Rules Empty Re: Competitive Sniping Rules

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum